Way back in the 2013 release of Odyssey
CCP introduced the ability to train two (and later three) characters
on one account using PLEX. At the time, I thought it was a nice
addition but the sheer significance of this change went over my head.
Then it short of clicked—this is an
amazing change. Game-changing, in some ways (e.g., in the amount of
alt accounts that have likely closed as a result of this change). Now
you can train a month's worth of skills on a second or third
character slot and then have that character as long as you have that
account, with no added subscription fees--a pretty daring move by CCP if you think about it. What, though, can you do
with a “one month alt,” in other words a second or third
character on an account that has just one month of skill training?
(Besides a mining alt, which I don't even bother featuring here.) It
turns out, you can do a huge amount
with these types of characters, not the least of which is make
a bunch of isk as well as PVP in
a variety of ways. So,
here's my list of ten things you can do with a one month alt (and,
obviously, since a one month alt is useful, a fortiori an alt with
more than a month of training is even more useful—some of my alts
started as one month alts and eventually branched into other uses
featured here, for instance):
I) The Market
Trader Alt
Use:
A market trader alt is easily one of the best possible uses of a
single month of skill training on another character. With a range of
125-225 orders (and an initial investment of isk for the market) you
can very easily make well over 800m isk per month, paying for the
character's PLEX in no time. This sort of character can set
up a market like the one I describe in my tutorial for trading—in
fact, my first use for the one month character training was to have a
trader for my most distant hub, allowing up to update orders there
simply by logging in. Of course, this character can also station
trade in a system like Jita etc.
Skills:
A character devoted to market trading needs only a small
set of skills to function effectively. In a little over two weeks,
you can have a character that has 125 market slots by training up to
wholesale IV, and that includes accounting and broker relations to
IV. For the rest of the month's training, you can just about squeeze
in wholesale V and then tycoon to III to increase your orders up by
roughly 100.
II) The PI Alt
Use:
Very straightforwardly, one uses a PI alt simply to run a colony. One
account nets three possible characters that can be running PI, which,
in low sec or below, can easily make over 500m a month altogether (in
null or wormholes, far more). A single character doing PI is still
worthwhile as a source of stable extra income for many players.
Skills:
Prior to the ability to train skills on a second or third character
at the same time as the main character, players had to pause training
on their main for one month or more. This prohibited many players from
setting up things like an army of PI alts. A one month character can
reach 6 colonies plus enough other PI skills to set up colonies as
effectively as is needed. There should be a week or two extra left,
so this character can also add other skills, such as for T1
industrial ships or market skills.
III) The Hauler Alt: Transport Ship Version
Use:
Having an alt that can fly cloaky blockade runners is incredibly
helpful. Before my second character could fly one, I had loot
scattered around low sec in dozens of systems from PVP and
exploration, but no safe way of retrieving it. With a blockade
runner, I was able to collect it all, as well as transport small
goods safely to wherever I was stationed in low (in a pinch, you can
also use the blockade runner as a scout for another character). With
the updates to deep space transports, this skill also gives you the
ability to haul relatively large amounts with a decent tank, in the
range of 6 packaged cruisers or 24 packaged frigates or one packaged
battleship—perfect for a PVP supply etc.
Skills:
The skill plans become a little tighter with the following
characters, but the useful far increases. With a well-chosen remap
and skill implants you can just about fit a race of transport ships
into a one month training, but it is hard to fit in many other needed
skills as well like cloaking, evasive maneuvering, and so on. This
character is probably best suited as a “two month alt” but the
usefulness is huge.
IV) The Hauler Alt: Orca Version
Use:
An
orca is a cost-effective and versatile solution to hauling needs. The
decently sized fleet and cargo bays allow for a bunch of packaged
ships and many more modules, and the decently sized ship maintenance
bay is incredibly useful for transporting fitted ships. One of the
first things I did with a second character was get into an orca so I
could haul around Sven's stock of fitted frigates. Of course, an orca
is also good for mining boosts, but it is an under-appreciated
hauler.
Skills:
It only takes around two weeks to get into an orca, leaving plenty of
time for improving skills which help it fit more, align faster, and
so on.
V) The Hauler Alt: Freighter Version
Use:
Obviously, freighters are useful, though for almost all of my hauling
I would rather use an orca, DST, or blockade runner. However, having
an alt that is used simply as a freighter opens up many more
possibilities in addition to being pretty convenient.
Skills:
You can just barely get into a freighter with a month of training,
but without much time for other skills many of which would be nice to
have. Ideally, a second month of training is most effective,
especially since the upfront investment of the freighter is so much
isk anyway, but one month is still doable.
VI) The Exploration/Scanner Alt
Use:
Exploration need not be skill intensive to be effective or enjoyable.
In one month you can theoretically fly a covert ops frigate, but not
effectively. Instead, specialize in a tech 1 exploration frigate with
high skills for data and relic sites and you can do null sec relic
and data sites with decent success. This null sec data and relic site
runner needs only a month of skills to be efficient and make a ton
of isk for newer players. If
you've seen JonnyPew's recent videos, doing just these sites in null
can net a decent amount of isk.
This alt can also aid in scanning, which has lots of potential uses
even on a player that has only a single account, scanning down
signatures or potential targets and then logging back into the main
character.
Skills:
I would specialize in a tech 1 exploration frigate, getting the
relevant skills for data and relic sites as well as basic scanning as
high as possible. Adding in a few skills for agility, one month is
just enough for a good exploration alt.
VII) The PVP Alt
Use:
PVP alt in one month, you say? Absolutely, and chances are you can
make an effective alt that can provide a huge amount of fun whenever
you log in. My main tip would be to get an alt for Red Versus Blue,
where it is easy to acquire ships since it is high sec near Jita, and
where low skills are no barrier to having a lot of fun (e.g., open
fleets are almost always up). The skills are almost irrelevant, since
you can fly in tech 1 frigates with tech 1 or civilian modules in RVB
if you so wanted. An added benefit is that in RVB if your fleet wins
the field you can freely loot, and if you are flying tech 1 fitted
ships you can easily make a profit or at least replace your losses,
particularly useful for a newer player.
Skills:
Skills are entirely up to you. Haven't ever flown laser ships? Make a
one month Amarr frigate and destroyer alt. You can even get up to
cruisers with tech 2 weapons, though without room for much else.
Extremely tanky ships like maller are popular in RVB, and easily
obtainable in a month.
VIII) The Gank Alt
Use:
A character that can fly ships like an arty thrasher, high DPS
catalyst, or arty can function as a devoted alt for ganking even with
minimal skills. Arty thrashers are often used to suicide on pods,
shuttles, or T1 frigates in high sec. Catalysts are obviously the
ship of choice for ganking miners, and arty tornados are among the
popular ships for ganking T1 haulers.
Skills:
One month is more than enough time for any of the three most popular
ganking ships (and enough for a combination of them depending on how
many support and fitting skills you also want). In a month of
training it is quite possible to be able to fly a catalyst with tech
2 blasters and an arty thrasher capable of popping pops, along with
power grid skills to help with fittings. What ends up being more of a
barrier to the one month gank alt is not the skill training, but
security status. Recycling alts for the purpose of ganking is against
the rules, so one your sec status drops “into the red” you will
either have to use security tags to get it back up, or—what's
common in groups like CODE.--plan ganks around the limited time you
have to avoid high sec police (not CONCORD, who comes when you
initiate a gank, but the regular police ships that eventually shoot
those with low sec status and enemies of the respective faction). The
latter involves warping from gate to gate looking for pods or other
easy targets, or using an alt to plan the gank so the DPS character
only needs a few seconds in space.
IX) The POS Bashing Alt
Use:
Many players at some point have reason to engage in a POS (or customs
office) bash, and sometimes in high sec or without the use of dreads.
Either to avoid having to use a main character or as an alt on an alt
account alongside one's main character, POS bashing characters only
really need a month of training to add substantial DPS. A single 900
DPS ship will take roughly 5-6 hours to destroy a small tower in high
sec (as I recently learned...) while having a second, hands-free
character can effectively cut this time in half.
Skills:
The most common route for the POS bashing character is to specialize
solely in the Oracle with meta 4 mega pulse lasers, tech 2 heat
sinks, DPS rigs, and enough cap rechargers to make it cap stable,
bringing it to the range of 700-800 DPS and for a price of less than
100m—easily obtainable in one month of skill training. The only
question is just how much DPS you can maximize out of one month out
training alone, but anything above 600 will provide more (sustained)
DPS than a bomber and knock substantial time off a POS bash.
X) Miscellaneous Storage, Scout and Slot Alt
Use:
This alt does not have a single role but does a bunch of things I
find well worth the single PLEX for some skills. I've started using
an all purpose alt for scouting, storage, and industry slots lately.
This alt will have a corporation, a small POS, and has science skills
up high enough to do long-term research on blueprints. I also trained
jump clone skills up as high as I could in one month, giving this
character something like 7 jump clones. I spread them throughout
areas in low/null where I sometimes need a scout (e.g., high sec to
low sec jumps that are often camped).
Skills:
Entirely based on needs—for me, I needed jump clone skills for
scouting and science skills for blueprint research.
The
list goes on, and I've probably missed a bunch of great one month
alts, but those are the ten alts I have found the most useful and
profitable. What's next for CCP? It might not be on their radar, but
being able to buy extra character slots would help both their
finances as well as the usefulness of PLEX for skill training. Maybe
someday players will be able to buy a 4th
or 5th
character slot, with the ability to train skills on those 4th
or 5th
characters with PLEX. This likely wouldn't result in more alt
accounts being closed, but would likely result in some added slots
(say, for a few PLEX) and PLEX for skill training.