Wednesday, February 19, 2014

Lucky Ducky

An unusual bout of luck graced over my EVE characters this week. First, during some late night PVP, and second, during some irresponsible hauling. It started with auto-piloting, and ended with auto-piloting...

Sometimes the fights flow like milk and honey in EVE (usually, they don't). Taking a break from some PVP projects I am working on last Saturday night, I decided to do a quick roam in Placid in an Enyo. I pop into Covryn and find an auto-piloting E-UNI Bestower leaving system. Using my AAR charges, I take gate guns and manage to explode it and the pod—nothing special—and I lazily bounce to the sun. Immediately a BRAVE Harpy lands on top of me and—for no reason at all—I cancel my warp out, realize I am in structure with the AAR on reload, and attempt to warp. Again. I OH the microwarp and spam warp. Down the structure goes, until I warp at the last second. At 1%, 16 structure points left. (Incidentally, I had a random 3% structure implant fitted to the clone—for all the times fights in frigates end in low structure.)

Luck had not yet run out, though. (Besides the unlucky choice not to record any of this.) A minute later I finish pewing a FW Tristan plexing and the Harpy warps on top of me. Unable to pull range, the kiter goes down quickly. After repairing, I am thinking not to push my luck as I bounce off a FW plex—when a wild Sabre appears! I had spotted it on dscan and loaded void, hoping it would have a nice and fat shield buffer. It does, and when his shields fall and my AAR runs out, we both plummet into structure, but he pops first. And all of this happened in a mere 15 minutes.

Next bout of luck, this one involving auto-piloting, too...

I frequently make stupid mistakes in EVE. Usually on my trade and exploration alt, and usually because I am distracted IRL. I really out-did myself yesterday, though. I often transport goods to my regional markets in a super-buffer Orca. On a return journey, I set the route to Jita and hit autopilot, but didn't realize I had it set to shortest route. I return to the computer some time later, only to find my alt 3 jumps into very busy FW low sec, super-slow-boating her way on by. I warp to station, and later that night manage to mosey on out, slipping by 40 in local, including a dominix sentry fleet in the process, pretty much just embracing my yolo-luck at that point.

Tuesday, February 11, 2014

Unorthodox PVP Part 1: Baiting Mission Runners


As with every form of PVP I've gotten interested in, what originally inspired me to try baiting mission runners was that I was once a victim of a mission killer.


This was, in fact, my first battlecruiser loss. And, yes, I cringe at the fact that I was doing a mission while in RVB. This player salvaged my wrecks, then stole the mission item. I promptly opened fire, and promptly got wrecked by  Ogres and neutron blasters.

Fast forward a year, and I decided to try this tactic myself.


Overview

First, I will discuss what ships to use. Next, we will consider how to find ideal locations and targets. Finally, we will look at some examples and think about tactics and variations on the theme to keep things interesting.

Ideally, mission runner baiting is best done with two characters: one to probe down the mission ships, the other to bait and engage them. It is manageable with one character, but is considerably more of a hassle. This makes mission runner baiting a less approachable form of unorthodox PVP than some of the others I will discuss in later posts. However, both characters can be a week or two old and still be effective. The first character scans down targets using combat probes in a dedicated scanning ship such as a Buzzard, while the other character baits in relatively non-threatening ship.

The "baiting" is, in fact, much of the fun: Players will generally only engage if they are convinced you are an easy target. What I generally do is this: I warp into a mission room and salvage wrecks around the target's ship. I salvage first, then after a bit I loot which gets me a criminal flag. At this point, the target might leave. Often, they will ignore my looting or even make the wrecks blue so I can freely loot. Sometimes, though, they get upset, and open fire, at which point I circle in (avoiding heading straight toward them so I can mitigate some damage) and scram and engage.

What's really nice is if the target is in a mission which drops mission items needed for completion of the mission--such as damsel in distress. What's also nice now, after Rubicon, is that many mission runners use mobile tractors. Shooting a mobile tractor is a rather annoying thing to do, and liable to get the target to engage more often than simply stealing loot. If they leave the mission, you also get a free kill mail if you kill the mobile tractor. (Ironically, my market trader sells mobile tractors in some of the regions I bait in, so you could say I am helping my market by creating demand, harharhar.)

Ships

The features you want in a ship to bait mission runners are:
1) Not intimidating, so a frigate or destroyer is probably best
2) High DPS
3) Optionally, a spare high slot for a salvage helps convince targets

In my experience, there is a single best ship and fit for this job, the thrasher: https://zkillboard.com/detail/36088579/
This fit was adopted from one of the best mission runner baiters, Villq, who has many impressive missioner kills and is quite the inspiration: https://zkillboard.com/character/2047349931/

This thrasher does around 400 DPS depending on your skills; and, perhaps just as importantly, it applies the damage very well, to the extent that you will usually kill light drones (your biggest nemesis) in one or two volleys. With the medium shield extender, it has enough tank to survive the target's drones and occasional hits--the afterburner and low signature, combined with the fact that virtually no mission runner fits a web, is what will mitigate most of the incoming DPS. The ability to fit a salvager is a huge help in becoming a convincing mission baiter. Salvaging wrecks in a destroyer is like having a sign above your ship that flashes "I'm a noob please ignore," which makes for an irresistible target.

However, the thrasher is by no means the only suitable ship: I've used, with success, the algos, catalyst, atron, and venture. If you pick your targets right, you can essentially kill mission runners in a velator.

Locations and Targets

The location for baiting mission runners is pretty straight forward: anywhere there are lots of level 3 or 4 mission runners in space. Sometimes it is better to pick less popular areas--Osmon, for instance, is too busy for my taste. I prefer the Simela and Bherdasopt (Genesis) area, as you get a nice mix of level 3 and level 4 mission runners and typically 10-30 ships running missions at any given time in Bherdasopt. 
For targets, for me, anyone and everyone. However, some ships will be particularly hard to survive: Drone boats, for instance, especially if they have lots of light drones, and ships with HAM missiles fitted due to their decent damage application. The challenging of fighting such ships is part of what gives this form of unorthodox PVP its replay value.

Examples

Now let's talk about some examples, and some ways of keeping this game play fun. Here is my first ever kill of a mission runner: https://zkillboard.com/detail/33717798/ It was actually quite straight forward: I found him finishing a mission, pulling wrecks to himself, so I orbited him, started salvaging, then looted, and he engaged. Strangely, he never he launched him light drones.

Here's a more interesting case (though still a navy mega--they seem to be my specialty): https://zkillboard.com/detail/34397725/ He managed to kill me with his light drones, so I came back and said he better not pull that crap again and got him to engage a second time. He was quite distraught once he ran out of drones and realized he wouldn't be able to warp away. What happened next was priceless: I saw on scan his alt on a Noctis warping in. I wanted to see what he would do with it, so I slowed my DPS down to only a few turrets. I suppose as a last ditch effort, the player launched his Noctis's light drones and engaged me, which led to: https://zkillboard.com/detail/34397755/



Finally, here another--yes--navy mega: https://zkillboard.com/detail/35613961/ This was a case where I used the mobile tractor as bait. What makes this kill significant for me, though, is that I learned a valuable lesson: I've never had much luck catching the pods, but I realized while shooting this guy that they always warp to the Simela gate--with an aggression timer, usually--when their ship explodes. So as his ship went down, I warped to the gate, and met the pod there:  https://zkillboard.com/detail/35613962/ I now do this every time I kill a mission runner's ship, and typically catch the pods as well.



For me, what has kept this style of "PVP" interesting is setting my own goals. Yes, it results in nice kill mails, and yes it results in lots of funny conversations and outbursts, and it is quite profitable in loot (both in what you steal and in what drops), but there's a lot of variety and ways to expand. To keep it interesting, I am aiming to kill one of every type of mission running ship: one of each BC, BS, navy BS, etc. The "holy grail" of mission runner baiting, though, is probably the Marauders. I've yet to kill one yet, but I've recently become aware of tactics which make it possible: baiting in a ship capable of putting cap pressure on a Marauder, such as an arbitrator. I am skilling toward that goal soon.

Finally, another way I've kept it interesting is by baiting in different kinds of ships--the weaker, the better! Here is an example, using a venture (and a venture with meta 3 guns, so certainly something a new player could pull off in their first week): https://zkillboard.com/detail/36249795/ My next goal is, of course, to try to do the same using a velator. This depends more on getting the right target, such as one with no light drones.


If you are feeling dastardly, or just want a relaxing way to get some neat kills, baiting mission runners is worth a try.





Monday, February 10, 2014

Unorthodox PVP

In the upcoming months I am going to release a set of tutorials on what I am calling unorthodox PVP in EVE. One of my longstanding goals in EVE is to try out every form of PVP available in EVE. Thus far, at 2050 kills over 2 years, I've only scratched the surface: I spent a lot of time learning the ropes in RVB, then spent a lot of time as a mostly solo pirate in low sec and some time in faction warfare. I haven't seen much null sec pvp, almost zero wormhole pvp, very little small gang and even less large fleet warfare, etc. 

But I have dabbled in quite a few types of “unorthodox” PVP, and currently have a number of projects planned based around this gameplay. What do I mean by “unorthodox”? I mean, roughly, forms of PVP which involve using gameplay mechanics to more or less force PVP. One way to find a fight is to fly to low security space and wait until someone comes to pew. One of the beauties of EVE, though, is the myriad of ways of engaging players who do not necessarily want to engage you—fighting on your own terms, with or without friends or alts. Some of these types are often seen as “dishonorable,” but I will explain ways of doing them while staying (relatively) classy, and all of them can be a lot of fun. A lot of them are more accessible to new players looking to PVP than the more common ways populated largely by more experienced players. Here are the types of PVP (more so griefing than pvp, some would say) I have in mind for the tutorial series: 

1) Baiting and killing high security mission runners.

2) Baiting and killing high security space targets, usually at stations.

3) Hauler ganking (miner ganking included, but there are a lot of tutorials on this already)

4) Solo smartbombing! 

5) Explorer hunting.

6) Solo camping and trapping in null sec


Friday, February 7, 2014

The Best Thing about (Not) Playing EVE

Been very busy lately with srsbiz, which means less time for EVE. In fact, almost no time for EVE. Getting behind by even a week in any other MMO I have played means having to do some serious grinding upon return—especially if you play end-game content with a group of people. In EVE, though, there is no sense in which I am “getting behind.” Sure, I make less isk, but that's not an issue since I spend less while gone. Leaving for a period means plugging in long skills, and then returning with an immense sense of satisfaction that my characters have made significant progress while away.
Currently, Sven, at 40m (mostly PVP related) SP, is (finally) training to V in racial cruisers and getting T2 medium guns. My trader and explorer is making that last push to get perfect scanning skills. Both of these skill plans I am very much looking forward to using.

As a result, in every other MMO I've tried, there was an exponential decrease in the amount I desired to return to that game for every week or so absent. In EVE, though, there is a slow but steady increase in how much I look forward to returning.