Sven has many opened ended goals in
progress, and many large goals uncompleted. However, it is time to
try something relatively new—wormholes. I've been active in
wormholes in the past, both to PVP and since the introduction of null type relic/data sites to explore there as well, but not as a dedicated play style. The play
style itself is very close to my heart as an explorer and wandering
PVPer, not to mention the fact that 5 of my top 10 ships by total
kills over the last 3.5 years are cloaky / steathly type ships—the
Stratios, the Astero, the Tengu, the Helios (yes, before the SOE
ships were released I flew a battle Helios with much delight), and
the Confessor (I include it on this list because of its ability to
use combat probes and enter frigate sized wormholes etc). However,
I've never done dedicated wormhole PVP, nor have I lived in a
wormhole for any other purpose. While I do not plan to be a “full
timer” wormhole player at this point or likely at any point—I
will still keep up solo PVP, exploration, and trading, in k-space—I
have a number of goals for learning about and living in wormholes.
Here is the rough plan:
Part 1: Live in a C1 wormhole with a
HS static primarily to PVP.
Part 2: Live in a frigate-sized
shattered wormhole primarily to PVP.
Part 3: Set up a POS in a wormhole
with my alts and maybe some friends for drug manufacturing, PVE, and
PVP.
There's also a little problem called
being busy. Working from home more, but longer hours and with more at
stake, means I can run EVE, but, for any minute of the day, should
probably not be playing EVE during that minute. As a result, I am
logged on, but can (/should) only be active for brief periods. That
type of schedule suits wormhole hunting well: I can stay cloaked,
checking dscan and probing new signatures occasionally, and switch to
brief “active” playing when I find a potential target.
Searching and Researching
I've always had an interest in wormhole
life, and follow many blogs that focus on the playstyle. I've read
the classic
wormhole
blog “Tiger Ears” for over three years now, a blog that has
sadly gone a bit quiet, and one of my favorite new
EVE
video producers is Chance Ravinne, increasingly well-known for
his torpedo delivery videos (and yes, I voted for him for the CSM).
My research and interest in wormhole PVP, mechanics, and living
substantially increased with the introduction of Thera, the shattered
wormholes, and the wormhole-heavy lore over the past few months.
I started some focused research a week
before I finally move into a hole. I scan for wormholes from HS, LS,
and via Thera, studying them: who lives there? Is it easy to find
empty holes (lacking players, starbases, POCOs, etc)? How active are
they? I research holes via public killboards. I search for Control
Tower losses in wormholes, trying to piece together a picture of who
gets evicted, and why. Since I am going to begin wormhole life in a
lowly C1, the main question I have at first are: Why do evictions
happen in C1 wormholes? Are they common, or do they happen only in
special circumstances? And are there many empty C1 (et al.) wormholes?
Researching all control tower losses in
wormhole for the past few months, I find that POS destruction is
actually fairly common in C1 and other lower class wormholes, but
almost all of the POS losses
in C1 holes occur in C1 holes with a HS static, and the POS is
usually removed by a group of 3-10 players in Ishtars or attack
battlecruisers. I only find one
destruction of a total POS in a C1 with a LS static, and it paints a
confusing picture: A large tower is destroyed in a C1, and on the
killmail are a dread, a carrier, and a rorqual. These capitals must
have been built in in the hole. Were they built solely for the
purpose of removing someone from a lowly C1 with a LS static? This
intrigues me, so I contact the CEO of the corp that did the removal
for more information. The reply is brief, but the story is this: They
were aiding friends who were being forced out of the hole. That at
least suggests they did not build the capitals solely for the purpose
of evicting someone. Though, given how strange wormhole groups can
be, I wouldn't be surprised if it has happened, and I notice on other
killmails in C1 holes that some groups do build dreads or carriers in
C1 holes to remove POCOs and, presumably, to defend their own
dominance in the hole. So far, I am finding the research into
wormholes—and the people who live there—fascinating, maybe more
so than even living there.
I make an interesting find: J154449, a
class 3 with a NS static. 10 planets, all interbus customs offices. 3
dead sticks, all 3 from small and inactive corporations. The PVP
history is sparse. Strangely, though, there is a mobile depot here.
From a pilot in Phoebe Freeport Republic. Looking over the pilot's
killboard, it appears that he flies a Stratios into lower class
wormholes and perhaps day trips. This mobile depot could have been a
refitting station left behind on one of his excursions. I put it into
reinforce, but don't plan on waiting out the 48 hour timer in this
dead wormhole. It is eerie, in a way, finding a wormhole that is
completely abandoned. I'm sure there's someone out there who would
love to have this wormhole, but I move on. Later, when I find a few
more empty wormholes, I post the information on some pubic boards
hoping that someone can make use of them.
I find a few C1 wormholes with a NS static, and am surprised at who lives in some. It looks like many of the major null sec alliances have their own wormhole corporations and "outpost" POSes in systems with NS connections. This makes sense: null sec fleets increasingly use wormhole chains to PVP across the map, so it would be natural for some of these groups to maintain a fairly constant presence in some wormhole systems. This might make lower end wormholes with null sec statics a bit more active than they were in the past.
Part 1
Day 1
Finally, however, I make my find--and it
is not Sven who makes it, but my gas mining and fleet booster alt who
will live in the wormhole with me. It is a C1 with no effect and with a HS static, one set
of POS modules (guns, etc.) with no control tower, and then one
remaining control tower:
J142617.
Day 2
Day 1 bleeds into day 2, and I am still clearing the gas sites. Sven is in the process of switching to his Stratios and so is briefly out of the wormhole, but in the meantime I get lucky on a dscan and see scan
probes—within 5AU—flash on the scan, then off. Fortuitous
because, at this point, I was preoccupied by doing my 2014 taxes and
checking dscan had become less urgent. Given how quick and
deliberately the probes scan come and go, I know my little venture is being hunted. I
align. I even talk in local, like a new player would, breaking the
first rule of wormhole life. I go back to gassing, and some time
passes before a pilgrim de-cloaks 21km away. His slow reaction time
tells me he did not intend to de-cloak (the gas field is rather
large) and I am warping away before he even begins to
lock. I finish the site later with no interruption, but absence of evidence in a wormhole does not make for evidence of absence. Sven returns in a more suitable ship, the gas clouds are finished, and I am about to log for the night when I see another drake.
The stratios dispatches it quickly.
(This drake pilot later becomes my gas mining alt's friend when I meet him in another wormhole later and we share the gas sites.)
The first two days in the wormhole go
well. I am 50m richer from two gas sites—not that it matters—and
have two battlecrusier kills to my name, along with one 150m pod, as
well as two structures I popped which were left over from a recent
tenet.
However, the wormhole has many connections at
the moment—too many. The static to high sec is there, but there is
also two connections to null, two to other unstable wormholes, and
one to a deadly wormhole. There are a few dozen POS modules left over from a past control tower I plan to take down--housekeeping you might say--but tonight is not a good night for it.
Day 3
The third day in J142617 brings a new
high sec connection, this time to Maira in Solitude, a home to many
explorers, some of whom may want to use the wormhole for logistics or
profit. I poke around Solitude briefly and then return to the shadows
of the wormhole. The many wandering wormhole connections from
yesterday are gone, leaving us with only one way in or out. That
gives a sense of safety, but there's little way of knowing whether
the wormhole is being inhabited by stealthy stowaways attracted to
the wormhole's recent activity (besides, of course, myself).
During the workday, three of the null
sec type relic sites have spawned and it isn't long before a Buzzard
enters the hole and begins scanning. Here I'm met with one of the
disadvantages of being confined to a single ship in this wormhole. I
attempt to capture the explorer while he is running one of the relic
sites, but my 5+ second lock time against this target gives him
plenty of time to warp away. I return to the HS connection and watch
him leave. Later in the day, however,
an Astero is not so lucky or
aware. I catch him as he finishes a relic site. I see his capsule
hanging around the system. Talking to the pilot, I learn he forgot to
bookmark the wormhole exist. I could leave him to his fate, or try to
send him home in a more forceful way, but instead I form a fleet with
the pilot and tell him I am at the wormhole exit if he would like to
warp to my location. He is trusting—or desperate—enough to take
up my offer, and makes his way out of the wormhole.
The highlight of the day, however, came earlier. The hole is active, with a procurer entering and then exiting via Geckos before he could even fill up his ore hold, followed by a newer explorer who sits just off a customs office to scan (I have a nice chat with him after--helpful, I hope). After, scanner probes again pop up and work through the signatures. Then, a tengu appears on dcsan, at one of the relic sites with sleepers. I warp in a range and find a good spot to intercept the explorer. The tengu pilot is looting wrecks one by one, so I position myself in between a remaining wreck. Looking at his ship, I see HAMs, so I expect to take some damage (as opposed to fighting a HML fit tengu). Though I have only been in the wormhole for a few days, I am already worried about traps--a PVP fit HAM tengu could be more than I can handle if he has friends waiting to uncloak. Risk aversion be damned, though, and
it turns out to be an easy 850m isk kill. I exchange kind words with the pilot, talk about fittings and wormhole survival (it appears this was one of the first wormhole visits for the tengu) and watch the capsule exit back to HS. (The only downside is that this is the only fight I had in the wormhole I did not get on fraps.)
Day 4
A new day brings new connections. Living in a wormhole, out of one's own
ship, gives the feeling of being a passenger on a massive vessel.
Each day the vessel brings it passengers to new locations in space,
bringing with it the potential for activity, or complete silence. Day
4, now in the middle of the work week, brings silence. A covert ops
ship or two scans the few sites in the hole, leaving when it becomes
apparent none are the NS, non-sleeper variety. In the evening I begin the tedious--and dangerous--work of destroying old POS guns and batteries. I get a certain satisfaction out of "cleaning" up the wormhole. As I am about to log out, I notice something that gives me slight chills. The control tower from the previous residents--the ones who were ambushed right before I moved in--has dissipated. Of course, I haven't been logged in 23/7--far from it--so they easily could have logged into the system, grabbed the tower, and left via the HS exit, but it leaves me with an unsettled feeling that I have not actually been alone all this time after all--not as alone as I thought, anyway. Especially unsettling because I just spent the last hour or so in space--aligned, or course--destroying POS modules from another, long-gone group. The ghosts of residents past have a way of waking up again it seems.
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Day 5
I am too busy to play much today, but
it is as just as well because the wormhole is quiet. With a HS
connection to one of the less popular starter systems, no visitors
(or hunters) seem to even notice our presence. In the evening,
though, a C5 connection appears, and as I am about to log after a
brief scanning session, I see a loki and nemesis flash on and off
dscan. Never alone, it would seem.
Day 6
It's the weekend now, and we have a
connection to two fairly active HS systems as well as a C5 (which, from my experiences the previous day, I know to be wary of).
Overnight, it appears that someone ran the null sec type relic/data
sites in the hole, but throughout the day a few more spawn.
Like flies to ripe fruit, explorers seem to enter the wormhole whenever null sec relic or data sites spawn. Another exploration frigate comes into
the wormhole, and I have another failed attempt at catching it. This
time, it was a very unfortunate warp in. I warp to a structure at
10km; however, I pass through another structure en route on grid, and
it seems to decloak me. The target is gone. So far, that makes 2
exploration frigates killed out of 5 that have entered. Worse yet, it
means that the relic site will now despawn, leaving no attractive
exploration sites in the wormhole for those looking for the NS type
relic/data sites.
Day 7
The final day in the wormhole, a
Sunday, marks 1 week hunting in this C1. I can already tell a major
difference of activity in wormholes on week days compared to
weekends. If I were living in a wormhole primarily to PVP, I would
focus on playing on the weekends; if I were living in one primarily
to PVE, I would play on the week days. The activity--even the site respawns--is painfully slow during the week, but on the weekend, and with a good HS connection, activity is constant. My last day in the wormhole does not disappoint. I remove the remaining POS modules in the morning, leaving the wormhole almost completely empty--no control towers, no POS mods. Only the POCOs remain. Later in the day, a Stratios enters. I am, at this point, nervous about my presence in the wormhole. The longer I stay and PVP in this single wormhole, the more likely the killboards will signal my activity, and the sooner it is that someone sets a trap for me. A trap is inevitable.
My final engagement ends up being by far the best. Two battlecruisers enter--a prophecy and a harbinger--and start farming the sleeper anomalies, looting and salvaging. They are fairly new players, and have already lost similar ships in wormholes (making useful intel). I make my move as they are finishing salvaging a combat site. I am surprised by the reaction time of the prophecy, as he lands a warp disruptor on me almost as soon as I land a scram on him. The mere fact that it is a warp disruptor and not a scram, however, means that escape remains possible for me, should I need it, and it signals a certain inexperience. Under the pressure of both battlecruisers my tank is a bit stressed. I am running a dual cap booster, dual armor rep, neuting Stratios, and while my medium ancillary armor rep still has charges I am tanking fine, but if I do not kill the prophecy before the charges run out I will start to bleed structure. I have neuts on the harbinger as well, as his guns are much more cap dependent,
but the prophecy dies before my last set of nanite charges runs out, and I swap to
the harbinger, comfortably tanking him until he meets the same end.
I again have some nice words with the pilots, who seem fairly hardened by such PVP experiences. If they would have had tech 2 drones and weapons, the fight would have been a lot closer, and for that reason I wish they would have.
Sven's time in the wormhole is up. Even busier with work in the coming week, I won't have time to hunt in the wormhole. A week of activity, and I have downed 4 BCs, a tengu, a stratios, an astero, a procurer, a few pods, an imicus, and a bunch of POS modules. 28 kills total. Not bad for a first week living and hunting in a wormhole, I think. I am pleased, at the very least, and most of all I learned a huge amount.
After
My alt stays in, though, just to see what happens to J142617. A few days after Sven leaves, a small corporation moves in--only 3 members, potentially all of them alts. I put the characters on watch lists--they appear to play at much different times. However, I immediately notice that they are able to farm all of the content in the wormhole playing very little in total. Once they move in, there are never any anomalies and only wormhole signatures, but they seem to run the sites so fast and at off-hours so I never end up seeing these new residents active. This is a reminder that, for purposes of PVE, a C1 wormhole barely provides enough content for a single person, and is only really suitable for a single person who plays a few days out of the week. Any more active than that, and one will quickly out grow the wormhole. After a week of no signatures but wormholes--not even gas sites--and no sign of the pilots (not even on the killboards--Sven remains the last active PVPer in the system) my alt finally moves out as well. I say my goodbyes to J142617--I've grown quite attached in such a short time, if only because of the ample supply of targets the system has provided me in just a week. I know I will see the system again--listed on the connections to Thera or popping up at random when I am hunting in new wormholes. Until then J142617: o7