Sometimes my friends ask me why I don't
play X,Y,Z, and why I solely play
EVE. I get incredulous stares when I say "It's the only game worth playing so far as I'm concerned."
Say I want to play a game that has the
following features. First, there has to be PVP, but not in rigidly
defined ways or prescribed areas—it has to be an integral part of the game,
part of the next two features. Second, the game has to be a sandbox
in some minimal senses—and not merely having a crafting system,
say, which some game developers seem to think is the condition for
being a sandbox. I take “sandbox” to mean that players can build
and destroy vital, core parts of the game world. Third, it has to involve risk.
Rewards in games mean nothing to me if there is not also risk. On my view, features 1-3 combine to transform a game into a virtual world.
It is also a plus if the game has a lot
of content and minimal bugs—further conditions which exclude many
newer games due to the increasing trend of releasing games in beta or
alpha or in pre-release-releases where players pay to bug test and
read dev blogs about someday content. People seem to love newer
games, but for me, a game needs to be released—and continually
updated—for a few years until I consider it worth playing. (E.g., I
tend to buy Total War games only 2 or so years after they were
released, both because that's about how long it takes CA to fix many
of the broken features and that's how long it takes the modding
community to get really established.)
There are really only a few games which
satisfy these features—partly because these features identity
virtual worlds more than mere games. Cross out virtually every
MMORPG, even those billed as sandboxes. Some mostly single-player
games involve world-building, but not in the sense where PVP is integral to
the sandbox and the risk elements. So far as I can tell, besides EVE online, your options are slim. Dayz (and its clones) is one similar such game. Player
interaction in the game is highly unpredictable, usually outright
strange. While the game is certainly not a themepark, it is also a
bit too much like a drawn out FPS with weird social interactions for me. Someday, if and when
permanent modification of the game world is implemented (e.g.,
building and fortifying), and if server size ever sufficiently
increases, I may find it worth some time.
But so far as I can tell, EVE Online is
almost completely unique in satisfying my conditions 1-3 (as well as
having years of content and few really major bugs). And it likely
will be the only game / virtual world satisfying those conditions for
at least 5 years. At least 5 years because,
first, few games are in development which aim to satisfying
conditions 1-3. Of those that are, many of them are from very small
studios, and many likely will only have a small following upon
release. Could a game be released with features 1-3 that surpasses
EVE? Sure, but to match the amount of content—player created
content in addition to dev created—the game would need at least a
few years of a dedicated community building, destroying, exploring,
fighting, etc. Devs create the means and tools for a sandbox game,
but the players ultimately make a game a sandbox. So, I guess for me--now and in the next few years--my gaming choices boil down to either EVE, or nothing really.
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