tl;dr most of the recorded EVE sessions
are worth watching, as is the EVE keynote though most of the
information released there has already been disseminated through the
eve community.
Watching fanfest is one of the
highlights of my gaming year. I make many of my summer plans based on
what is announced at fanfest. Many of the sessions this year seemed
significantly better than in previous years—better run, more
content, more graphs, etc.--and the EVE keynote was packed with
concrete plans. Themitanni has
good coverage of the announcements at fanfest, and
Jester's Trek is covering many of the roundtables not streamed.
While I am still digesting a lot of the information, here's my
run-down of the highlights for me and what I'm looking forward to:
Game Design Panel
was decent, with the main news being the upcoming module rebalance,
similar in structure to the ship rebalancing work. Meta modules will
have specific roles, opening up a massive new range of ship fitting
possibilities since currently there are only a handful of occasions
when meta modules make sense to fit. Fozzie hinted that a long-term
goal is to make meta modules craftable.
This panel,
though, felt like every reply to the questions consisted of “wait
until the keynote.” I think the EVE keynote would be better placed
on the first day of fanfest.
Economy: Into the Second Decade
was, as usual, full of pretty fascinating economic information,
especially this year since I've gotten so involved in market trading.
I think for the first time ever, CCP released numbers on Titan
production as well as destruction, which you can find
here.
Gridlock Talks Performance
I love the technical side of EVE server performance. CCP Veritas and
the rest of team Gridlock are absolute superstars in EVE, incredibly
innovative. The session had a lot of info covered in past dev blogs,
as well as new-ish tools the team is using to monitor TQ, but the
real news from this talk (briefly covered in the keynote as well—an
indication of how important it is) is that the brain in a box project
is in Q&A, though still beyond summer expansion. When released,
it means actions from docking and undocking to jumping and exploding
will see reduced load times.
From Evidence to Bans
was one of the better ran sessions, and probably had the most graphs,
which I commend, but they also released a decent amount of unreleased
data. For instance, a geographical breakdown of where botting occurs
in EVE indicated that it is fairly evenly distributed in Null, and
congregates particularly in The Forge. I am looking forward to their
upcoming dev blog to revisit these numbers.
New Player Experience Vision
run by CCP Rise was maybe my favorite session, covered in detail here. I was really impressed
with Rise's general knowledge of trends in gaming tutorials and
design—he seemed to have done his homework in the process of
rethinking the new player experience, referencing a lot of good
examples in recent (largely indy) examples in game design. The
applications to EVE were concrete and super exciting, such as more
tool tips and less text in the tutorial (even to the point of
removing it altogether in favor of a more interactive and response
progression). One of his main worries is that the tutorial sets
people up—like most other MMOs—to have the game direct player
goals, rather than teaching players how to find their own goals in a
sandbox type of game.
He
also released some numbers on how many people leave EVE based on
which activities they engage in after the tutorials—those who try a
range of gameplay and get involved with other players (e.g., PVP)
stay longer than those who “follow the tracks” and transition
from the tutorial into solo missioning. I am probably more exited to
see the work on the NPE in the upcoming release than I am to see any
other team's work.
Probing the Future of the EVE engine
was also a great talk, but another one I need to re-watch for all the
information to sink in. The “EVE Probe” project, a sort of app
that runs a segment of EVE which players download in order to test
performance on their machines, is going to make optimizing
performance for EVE a whole lot easier. Easier for the devs, but
probably also for players as well (there was some talk in the Q&A
about the probe giving players feedback on performance in addition to
the devs).
Alliance Panel
is a panel I haven't watched in past years, which is a bummer
because, not knowing much about some of the alliances featured, it
was surprisingly good, at times hilarious. I would have liked it even
longer, as there was only time for alliance overviews.
Some other
announcements relevant to my gameplay include plans to removing
cloaking in FW plexes and implement proper large outposts. The buff
to low sec mining, via the new T2 version of the Venture and the
improvement of low sec ores, means more people coming into/living in
low. It might turn out to be a pretty good expansion for low sec
after all.
Of course, most
of the big announcements came via the EVE keynote. I've been
following the industry blogs with interest, as it is a branch of EVE
completely foreign to me but one I would someday like to try.
In the keynote,
CCP Rise and Fozzie indicated that the next ships in line for
rebalancing are the Orca-Rorq, stealth bombers, recons, and T3s, but
didn't specify any timescale. I hope this means stealth bombers get
more generous fittins and recons get a little love.
There was
mention that every structure in EVE should be destructible, but I
don't know how literally this was meant. Presumably it doesn't
include NPC stations—but maybe control of NPC stations is in the
very long-distance future?
No comments:
Post a Comment