Amidst Hyperion's
fairly rocky release (including, for some players, the loss of all
their UI presets), many players are attempting their first burner
mission. I tested a bunch before release, but have not yet had to
time to run them “for real.” I am currently more interested in
what, if any, economic impact burner missions will have. The first
thing I did was jot down the tech 2/pirate/navy losses in two NPC
corporations over the first 24 hours after these missions were
released, just to get an idea of how frequently they were being run
and what ships people were losing...
Perkone
Hawk
Hawk (140m)
Cruor
Vengeance (75m)
Daredevil
Manticore
Daredevil
Daredevil (180m)
Caldari Provisions
Cruor
Hawk
Comet
Enyo
Hawk
Manticore
Astero
Hawk
Hawk
Hawk
Hookbill
Wolf
Hawk
Kitsune
Hawk
Manticore
Hawk
Jaguar
Hawk
Manticore
One notable and somewhat funny loss
from another NPC corp was a condor worth 56m. The bulk of its price
was a single Dread Guristas Light Missile Launcher in its high slot
(one other other high slot was filled with a salvager). The missile
launcher dropped, so the pilot returned to the mission complex in a
rookie ship in an attempt to loot the item. The pilot looted the
missile launcher, but was then killed by the burner, at which point
the launcher was lost. Burners, it would seem, are a fantastic troll.
But then CCP Fozzie graced the datajunkies by noting on twitter how many player ships were lost toburners on release day: On day one, 207 Burner NPCs died, but they
killed 1563 capsuleer ships.” 6.2 kills per burner, improving the
text day to 7.55 says another tweet.
Has the market been affected by these
losses? The relevant tech 2 market has stayed fairly stable, in spite
of ships like the Hawk being popular for burner missions. The
daredevil is the only ship that is noticeably up, sitting around the
high-90m isk in Jita as of 8/29. The Worm is high but has been since the summer buff.
However, the relevant deadspace module
markets have spiked—either because of manipulation or demand but
likely both. Small armor repairers in particular have skyrocketed,
with most items doubling in sell price in Jita and remaining fairly
stable. Buy orders are slowly acquiescing to the higher prices so if
the spike is manipulation the parties are apparently dedicated.
If
the price of daredevils and various deadspace modules like SARs stays
high, this in turns benefits explorers doing 1/10-3/10 DED sites, which are often new players.
It's a good time to run some lower-end DED sites in serpentis and
guristas space particularly. I ran a blood raider 1/10 for kicks the other night, and got a C-type SAR. That armor rep is usually 20m, but currently up 15m in buy orders and, if I managed to sell it, currently running at around 100m in Jita sell orders with very limited stock.
It is no secret
that EVE has a lack of isk sinks for many play styles, leading some
mission runners, for instance, to amass
enough wealth to fly mission ships worth tens of billions of isk.
Risk/reward does not scale well at many levels of EVE gameplay.
What's distinctive about burner missions is that they create a sort
of risk of loss that otherwise didn't exist in the game—an isk sink
that targets mission runners specifically, does not involve PVP, and
can fairly reliably result in the loss of ships. It also
introduces a new sink for pirate and tech 2 frigates as well as the respective deadspace modules, one that
again did not previously exist.
Dotlan reports that in July of 2014,
for instance, around 313,00 player ships were lost in high sec. It's
likely that the number of players running burner missions will drop
significantly over the next few weeks as novelty wears off, and it's
likely that those who do continue to run them will do so because they
have found fairly reliable ways of winning the mission (enough to at
least break even on isk). So, in terms of the long-term economic
impact, burner missions are not likely to be a massive market force.
However, any new content that has a large amount of risk of loss is
welcome in EVE in my opinion and I count this as a step in the right direction for CCP, even if the missions leave a bit to be desired.
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