I am a PVPer at heart, but I love many other aspects of EVE as well--perhaps none more so than logistics and regional trading. Logistics and trading are, for me, one and the same: I hate updating market orders, so my trading is largely based on buying in places like Jita and Amarr and transporting the goods to remote hubs in high sec, low sec, and sometimes null. The profit is made largely in the logistics--moving the goods--especially since large-scale movement of goods in high security space has gotten a bit harder due to increases in freighter ganking (and a bit more expensive if shipping via redfrog), which creates for opportunistic players like myself. Come Rhea, I will be doing "logistics+trading" in Thera as well.
The introduction of Thera, a wormhole system with four fully functional stations, opens up some huge potential trade opportunities. It is difficult to predict just how popular Thera will be over the long-term, but it is likely that at least one station in Thera will make it into the top 20 trade hubs, along side some of the biggest null sec hubs. The market in Thera will be starting from scratch, something that has not happened in EVE in an NPC station in a very long time. In this series of posts, I am going to describe my plan and progress trading in Thera. I don't expect to trade in Thera as a full-time project, but something on the side, in addition to my existing markets, partly to make a bit of isk but mostly for the fun of it (and given that, I am happy to share my plan and progress and hope other players new to trading will find some useful ideas here). I expect to make pennies in isk compared to what some players make. But, I enjoy the challenging logistics in and of itself. For the new player, Thera provides what is likely the single best new trading opportunity to the game in years.
Some traders might do "station" trading in Thera, but part of the beauty of Thera for a regional trader like myself is that, unlike Jita or other high sec hubs, players won't generally be bringing their goods to Thera to sell like they do in Jita. Thera is stocked with asteroid belts, but I'm pretty sure the only miners that are going to be out are going to be bait (or, about to be dead). So, when I talk about trading in Thera, I am mostly talking about the logistics of getting goods to Thera.
Part I: The Plan (and some early preparation)
Here's some of what we know about stations in Thera thus far: There will be four, and all four will have full station services, from clones to industry. All four stations are Sisters of EVE, and (I'm assuming) the market fees in these stations will be based on Sisters of EVE standings. The many wormhole connections to k-space found in Thera will admit freighters.
And the dictor undocks in 2..1... |
In preparation, ideally one will want to get high standings with SOE, to lower market costs. That's optional (and also based on the assumption that the stations in the system have their fees tied to SOE standings in the usual way etc.--I tested this recently and confirmed it but anything can change by patch day) but lately I've been working on standings for my trade alts anyway. I'm also doing a lot of thinking about what to trade in Thera (see more below). Besides that, and some skill training, there's not much concrete preparation I am doing.
There's going to be two phases to setting up a market in Thera. The first, on release day (Dec. 9th) or shortly therefore, involves getting to Thera in the first place. Then, once settled, the main work is going to be getting goods to Thera. In this post, I am going to talk about my plan at a general level.
Phase 1: Release Day
On release day, December 9th, my first task is going to be searching for a connection to Thera. As a solo player, this is going to be tough, as it means lots and lots of scanning until I find a connection. The dev blog says Thera will be "much more connected to K-space than to W-space," so finding a connection via HS/LS/NS will likely be the best option. It is unlikely I will be among the first to Thera, unless I get lucky, but it doesn't matter. That first jump into Thera will be risky, since it is likely that k-space connections into Thera will be camped on the Thera-side, especially early on. For this reason, I plan to search for connections to Thera largely in backwater LS. On release day, if Thera has a k-space connection that is, say, a few jumps from Jita, it is likely this entrance will be camped by the first PVP visitors to the system, whereas a connection to some backwater LS region has a better change of being clear (and lasting longer, due to less ships jumping in/out).
Fast forward to when I find a connection to Thera. Here's the plan: I am going to move an alt into the system and set up jump clones (likely in all 4 stations) and do basic tasks like setting up dozens of bookmarks, including dozens of instant undocks and instant docking bookmarks for all of the stations obviously. This alt will be a trading alt who is also able to fly interceptors and has decent scanning skills. Why interceptors? I expect at least a few PVP groups to move to Thera and attempt to claim one of the stations as their own, and so I expect all four stations to be, more or less, permanently camped. Anchorable bubbles cannot be deployed in Thera, but I expect plenty of interdictors and HICs camping undocks and HS wormholes. The bubble immunity and potential 2 second align time of interceptors makes them perfect for "safe" travel in Thera, though interdiction nullified T3s would work well, too. Set up safe spots, throw a probe launcher on the interceptor, and you have a very capable scout.
The regular job of this character who lives in Thera will be to keep the orders somewhat updated, but, mainly, to scan for k-space connections. It will be much easier to find HS/LS/NS connections from inside of Thera than to try to find them out in k-space, obviously. On release day (and the days following), the first, main task will be stocking Thera. That raises three questions: What to sell in Thera? And where to sell? And how to get those goods to Thera in the first place?
Where to sell
Given that all four stations have the same services, it is an open question whether one station will become the "central" market hub, or whether all four stations will compete. It may, in fact, be worthwhile trading in the "second" hub of Thera, since there will be less competition and if one station becomes the "Thera 4-4" it will be heavily camped, which will, in turn, push players toward shopping else where. So, I am actually considering trading in all four stations. We'll see.
Getting Goods In
What I predict will happen in Thera mostly by early 2015, after the dust has settled, is that a number of permanent PVP groups will move in--perhaps some former wormhole corps, perhaps a few traditional LS pirate corps, and so on. I expect each of these groups to do most of their own logistics, and they have a decisive advantage in making billions in Thera. If a group lives in Thera and is large enough to control the main market station as well as the HS wormhole connections available, they will be able to bring in freighters relatively easily (relatively) and stock the market in bulk.
Since I won't have such advantages, I plan to do most of my logistics in two ships: blockade runners, and, at certain times, in deep space transports. I posted here a long time ago about common fits for these ships. Blockade runners will be the "safest" means of getting goods into Thera, but severely limiting what I can bring in.
What to Sell
Where to sell
Given that all four stations have the same services, it is an open question whether one station will become the "central" market hub, or whether all four stations will compete. It may, in fact, be worthwhile trading in the "second" hub of Thera, since there will be less competition and if one station becomes the "Thera 4-4" it will be heavily camped, which will, in turn, push players toward shopping else where. So, I am actually considering trading in all four stations. We'll see.
Getting Goods In
What I predict will happen in Thera mostly by early 2015, after the dust has settled, is that a number of permanent PVP groups will move in--perhaps some former wormhole corps, perhaps a few traditional LS pirate corps, and so on. I expect each of these groups to do most of their own logistics, and they have a decisive advantage in making billions in Thera. If a group lives in Thera and is large enough to control the main market station as well as the HS wormhole connections available, they will be able to bring in freighters relatively easily (relatively) and stock the market in bulk.
Since I won't have such advantages, I plan to do most of my logistics in two ships: blockade runners, and, at certain times, in deep space transports. I posted here a long time ago about common fits for these ships. Blockade runners will be the "safest" means of getting goods into Thera, but severely limiting what I can bring in.
What to Sell
Well, just about everything. Exactly when the servers go live on patch day, the market in Thera will be empty of player orders--an idea I find fascinating. That means everything needs to be stocked in the market. Obviously some goods will not be very competitive in Thera, such as POS modules, given that they cannot be used in the system. In my trading in the system, I am going to stick to what I call"General perishables and dry goods" at first. This means stuff that players will frequently run out of--ammo, drones, charges, and so on. As the market settles, I may back out of these goods. My plan is not to compete with the locals who largely control the system, though, but to fill in gaps. This is, really, most of what I currently do in HS/LS/NS trading. I may eventually move to trading bulkier goods using a DST, which will make for some fun jumps into Thera.
Phase 2 involves running the market, which will be a bit more difficult than my usual markets. I plan to post my progress--what's been successful and what's been unsuccessful--after a week or so into the project once Rhea is out.
Phase 2 involves running the market, which will be a bit more difficult than my usual markets. I plan to post my progress--what's been successful and what's been unsuccessful--after a week or so into the project once Rhea is out.
Interesting thoughts!
ReplyDeleteWorth noting that anchorable bubbles will not be allowed in Thera. Only Dictors and Hictors. So permanent bubble camps will be less of an issue, and no one can permanently bubble the undock.
I would not discount POS modules entirely. Presumably Thera will link to other wormhole systems and those wormholers may want POS mods to take home...
I'm looking forward to updates as your plan unfolds.
T
Ahh, thanks! I forgot that the dev blog said anchorable bubbles will not be allowed, that does make things a lot easier. I expect lots of dictors (and cloaked dictors at HS wormholes) but that will vary based on activity levels. And you are right about wormhole dwellers using Thera as a market, that might change a lot of what I end up selling.
DeleteIt may be worth noting that while slow doing the epic arc for SOE (and the storylines that pop up) when you can gets you some decent rep with the faction, if slowly. My main (who has done it most) is sitting on 5.0 faction with SOE (modified) and I plan to blitz it the next time I have it available, instead of looting etc. a frig killing cruiser (I prefer Gila with RLML's and sebo) makes quick work... and can have some fun punting the suspect flagged pvp'ers that hang around the various stations looking for inexperienced noobs :)
ReplyDeleteGood point! I've been grinding level 3 SOE mission agents, but doing the epic arc might help as well (though I'm not sure how it compares to level 3 blitzing). Since I also could use gal/cal faction standings I need to find this arc in at some point.
Deleteeve university has a good write up on it. it is 50 missions long, but in general easy for someone who isn't 2 weeks old (you can do it at that point but its more difficult to brake some of the tanks near the end) It is The blood stained stars arc. http://wiki.eveuniversity.org/The_Blood-Stained_Stars The eve uni write up is thorough and has the start: Arnon IX - Moon 3 from my memory its maybe half a dozen jumps outside dodixie
ReplyDelete